Fortnite iOS – Tested

The iOS version of Fortnite has been available for a few days (the Android version will follow in a few months), which substantially repeats the Epic game that has been popular on PCs and consoles for months, and following up from PlayerUnknown’s Battlegrounds as the most played game of this period. The client can be downloaded for free from the App Store, but only accounts that have received an invitation from Epic are allowed to access it (and that carries three additional invitations to turn to their friends with compatible Apple devices). The software house wants to emphasize, and after having tried it we can confirm it, that the mobile version of Fortniteit is not a sort of “loser cousin” of the game on consoles and PCs, but it is identical for gameplay, map, contents and even in step with weekly updates.

Fortnite on iOS only hosts the Battle Royale mode (and besides, it wouldn’t have made much sense to do otherwise); once the account is authorized within the application, your character is automatically imported, with progress and equipment already unlocked available and ready for use, as well as any currencies and in-game items .

The entire Fortnite experience on iOS is identical to that experienced on PCs and consoles, from the lobby to waiting for the bus, from the gliding flight on the game map to the actual battle.

From the aesthetic point of view, the typical cartoon and low-poly art direction have helped a de facto porting indistinguishable from the “larger” versions, where the greater power of the mobile device allows a better graphic detail. We have played a few games on an iPhone 7 Plus, with truly excellent results to be seen, combined with always excellent fluidity. To be taken into account, like any “important” gaming application, a certain kind of heating of the device and an important consumption of the battery.

If the gameplay is absolutely identical, in all respects, to the original game, the controls have been adapted to the touch screens and, with all the limitations of the case, they manage quite well (the basic “continuous pickaxe” has also been replicated ); the virtual sticks to control with the thumbs simulate those of the pad, you shoot with a “tap” on the screen, in the right part of the monitor there are – at your fingertips – the commands for jumping, crouch and aiming with weapons, while the lower part allows access to the inventory and switch to construction mode.


The general rhythm is affected by the limitations to the control system, which inevitably requires some time to get used to it, and in any case it does not guarantee the readiness and flow of a traditional pad, for example in the construction mode. Do not be surprised, in short, if you should attend – or live in person – battles that are a bit ridiculous and awkward. But there is an important addition, in the user interface of the mobile version, and it is the presence of visual indicators that indicate the direction and intensity of the steps and of the enemy fire.; on the one hand, such a choice probably derives from the fact that on the move it is more difficult to maintain concentration – or even silence – required by a battle royale; on the other hand, these on-screen “aids” tend to make players less cautious in the movement, and in general a little less tactical games (which, I repeat again, does not clash with mobile use).

With the arrival of the iOS version of the game, Fortnite supports cross-play between consoles (for now only PlayStation 4, Xbox One will be coming soon), PC and mobile devices, which still works quite roughly, is a social function limited to friends, and is still optional. In any case, also for this reason, we are reasonably sure that the support for the MFI pads will be added as soon as possible. Fortnite mobile is available for devices with iOS 11 (iPhone 6S / SE and later, iPad Mini 4, iPad Pro, iPad Air 2, iPad 2017), with the Android version coming in the coming months. For more information, log on to